Once the character has a design, the artist continues working on the colors and making all the rest of the concept.Īt this stage, an artist also thinks over the groundwork for the next steps, such as different angles, movement sheets to help the animator to capture the character’s theme and personality. To develop a character concept, an artist usually starts with preparing a mood board, then creates several sketches which include the silhouette and main facial and body features of a future character, for the client to choose from. To build a character design concept, an artist needs to embody the idea that captures the essence of a character’s personality, including their appearance, distinctive traits, background, behavior, habits, and many more.ĭesigning character concept art starts with seeking the sources for character inspiration, idea generation, research, and drafting of the character. Step-by-step 3D character development Character concept designĬharacter concept art is the design of an entire concept and style of a character from scratch. Also, you often have to work directly with the engines, like Unity, Unreal, Lumberyard, or others. We also strongly believe that the highest standards of project management are at the core of any work, but especially for large projects.Ĭoncerning artistic tools, we use most of them: Maya, 3ds Max, ZBrush, Substance Painter, Substance Designer, Marvelous Designer, Photoshop, Fusion 360. The process of 3D character development requires smooth communication between teams: from concept artists to 3D modelers and animators, all teams should be aligned to deliver great results. We have a big team of 3D character artists with different expertise and complementary skill-sets, whose creative decisions are backed by more than 500 3D characters, skins, and outfits created in Room 8 Studio.
Here at Room 8 Studio, we work in different styles from the photorealistic, semi-realistic, and stylized to cartoony. Expertise determines a lot - from the quality of execution, ability to synchronize with the project DNA or IP’s history to the power of creating something truly outstanding. Skilled artists are the most valuable asset of any studio. What’s most important when you make 3D character modelsģD character production is based on three main pillars: skilled artists with complementary expertise, communication, and tools.
In this article, we’d like to share our ideas on how to create really impressive game characters that players will remember long after they finish the game. The creation of 3D characters is a specific area in the game art that requires so many different areas of expertise. In some genres, the protagonist even defines the general direction of the plot in which the game develops and sets the pace of the game. The perfectly designed environment and a well-thought game design are for sure important for any game, but the look and feel of the characters, as well as their behavior, plays a huge role in the game’s reception by players. The role of characters in video games is difficult to overestimate. What’s most important when you make 3D character models.The first thing that I can see is the gloves, which I never use a part for. Now for the body, I start on things that I can fix with a texture. Just paint the lips in the texture file and you’re done with the face reference! Then add the beauty mark texture to the right side!Įden has pink lips. Make two files: one with the beauty mark and one without. What now? Well, you need to highlight one half of the face, right click on its designated box in the Msk tab and click Split! You can read about editing textures here! I want to use a bright texture, so I used sterilEYES by HiLoMMD. To edit a texture, go to deviantART and find what you want.
I’m going to edit the eyebrows and eyelashes really quick and then I’ll show you how to use an eye texture! Eden has beautiful, bright green eyes, a beauty mark on her left cheekbone and brown eyebrows.
Now I’m going to go into Photoshop and edit my facial textures. For Barbie, I’ve already edited a TDA base to fit my “Barbie-esque” image that’s in my head.